Holy Grail Project
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Holy Grail Project

A Fate Series Roleplaying site

Holy Grail Project is almost ready! Just a few more things require writing up.
During the preparation of the forum, anyone may sign up in order to get ready if they wish.
My apologies for the inactivity for months now, it's taken to time to sort out the details, however, the site will be back to full activity soon.
Fixed an odd spammer incident.
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The Leveling System EmptyMon Nov 24, 2014 2:38 am by Raymu

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The Leveling System EmptySat Nov 22, 2014 9:43 pm by Amord

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The Leveling System

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1The Leveling System Empty The Leveling System Sat Nov 22, 2014 5:43 pm

Amord

Amord
Head-Master
Head-Master

Hey there. This topic is going to be, as the title says, about the Leveling System, You might have noticed it if you go to your profile and then click "Master Information" that there's an experience bar for your Servant.

Now, at the moment. It's still a work in progress, but I'll explain to you how we intend for it to work. Those of you that have played Fate/Extra, this system will make perfect sense to you.

So, whenever you level up, you get 3 SP. Stat Points. Each SP raises a stat by 2. Example:
Strength 10 > Use 1 SP > Strength 12
Strength 12 > Use 1 SP > Strength 14
Strength 14 > Use 1 SP > Strength 16

See? Pretty simple. Now, the stats are divided into different rankings. Giving you a general idea of how strong they are.

Below 26 = E
At/Above 26 = D
At/Above 52 = C
At/Above 78 = B
At/Above 104 = A
At/Above 128 = A+
At/Above 192 = A++
At 255 = EX

So now you know how to make a stat more powerful. At the moment there's no decided level cap. But you should probably plan out the most important stats for you and your Servant. Speaking of...

Strength - Raises your physical damage done to enemies. Very straightforward

Defense - Decreases the physical damage done to you by enemies, also straightforward

Agility - Will increase the speed at which you can act. Making you more able to react defensively, as well as attack faster. This is a work in progress, may be subject to change.

Magic - Raises your Magic ability. Spells will be much more effective, and you'll take less damage from Magic, too.

Luck - Deals a little bit for everything. Also raises your critical hit chance. May also affect certain events or drops. May be subject to change.

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